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Science Teacher Training in an Information Society
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Teaching with computer models

USIE

Guide

Introduction
About the workshops
Notes on activities
Section A
Section B
Sections C, D, E and F
Section G
Section H
Section J
Section K

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Notes on Sections C, D, E and F  Transformations of curriculum innovations

The main aims of these sections are:
  • To compare different ways in which teachers may transform the use of computer simulations and models.
  • To explore factors that may influence the transformations.
  • To consider these issues in the light of their own teaching experience.
The stories in these sections bring out key ideas in the research findings. The issues have been drawn from the findings of the STTIS project as a whole, but have been adapted where appropriate to the context of computer modelling and simulation. Notes on the activities follow:

Section C  Transformations: content (C1  Computer modelling and subject knowledge)

Each of them illustrates a different kind of relationship between the use of computer modelling or simulation and scientific knowledge. The first three stories are about teachers who see computer modelling as potentially providing more effective ways of doing the kinds of things they are already doing. Simulations are seen as something that can provide a useful resource for consolidation of knowledge (Story A), as an alternative to practical work (Story B) or as a way of supporting students in using practical ideas to test predictions (Story C). However, computer modelling can be seen as providing new possibilities in learning about scientific modelling itself (Story D), or as teaching about skills that may be useful outside the context of science (Story E). 

Section D  Transformations: beliefs about learning (D1  Computer modelling and beliefs about learning)

Two common issues which arise when considering the use of computers, not just for modelling but for any educational purpose, are the possible benefits of increased motivation (Story A) and the potential difficulties raised by lack of technical competence (Story B). Particular benefits related to the use of simulations in science is that they may make theoretical ideas more memorable through visualisation (Story C) and that they allow pupils to become intellectually engaged in theoretical thinking (Story D). Motivation is often thought of as making something ‘enjoyable’ (Story A) though this does not happen simply by using a computer (Story D); motivation is a complex issue related to the content of what is being learned, teaching styles, the previous experiences and aspirations of the learners and so on. Some teachers believe that working with computers allows learners to take more responsibility for their learning, by creating their own models (Story E) and through a more active engagement with the task (Story F).

Section E  Transformations: values (E1  Computer modelling and values)

One issue here is how teachers see the nature of science itself and its consequences for learning. Computer modelling may bring gains but may have drawbacks depending on how a teacher perceives what it is to learn science. The issues raised in these stories are concerned with the importance of experiencing phenomena first-hand (Story A), understanding of science as a body of concepts and theory (Story B), experiencing what is like to ‘do’ science, understanding about the process of constructing scientific knowledge (Story D) and providing a context for learning ‘transferable’ skills (Story E).

Section F  Transformations: contexts, customs and constraints (F1  Computer modelling and constraints)

These stories bring out some of the important constraints that need to be considered when implementing an innovation. The first three stories are about time constraints; teachers often report that computers do not in fact save time (Story A), while others think that there are gains, but only in the longer term (Story B). One of the factors which is particularly important in its impact on time is the technical demand made by the software and the competence of the pupils in using it (Story C).

The next three stories are about the physical constraints imposed by the availability of resources. How resources are used can have a major impact on the way that computer modelling is integrated into the teaching and on the style of learning. Computers may be used in small group work during the course of others activities (Story D) or for independent work in a whole class setting (Story E). Activities may be less effective than they could be because of the resource constraints (Story F).

The final set of three stories are about teachers’ own competence and confidence, and their attitudes towards this. Some teachers feel that it is particularly important to retain control when using computers (Story G) and some find that the use of computers have made them become more open in their style of teaching (Story H). Though some teachers are worried that pupils will know more about computers, others see that what is important is the teacher’s expertise in science (Story I).
 


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